top of page
flooded.jpg

Internet's Emergy

Internet's Emergy (embedded energy) is a speculative design project which tries to comment on our current behavior with internet usage and tries to make people aware of the environmental impact of using the internet extensively. 

LoS-Logo-2Asset-1.png

The project was selected and highlighted at National Institute of Design's annual design show - lines of sight

Gaea Exhibition New York

The project was exhibited at a physical exhibition in New York and chosen for panel discussions

Research

Research involved understanding the current conceptual model of the internet. Dark interaction patterns are present in our day to day interactions with smart devices.  Ways that ethical user interactions are designed. How is the current gap between data and energy filled.

Various aspects related to Data, Energy, Internet Usage and CO2 emissions were mapped out. Interesting insights such as the philosophical model of energy with potentiality and flux were investigated. Alternate ways of measuring CO2 emissions were looked at such as the global hectare and earth overshoot day.

Based on these insights, a new proposed conceptual framework for a unit was established which helps in looking at data and energy in a new light. This framework accounts for data usage in terms of energy cost and is called the Data-Energy Unit or DEU. It is proposed that it can be used in the form of an alternative currency system for our daily interactions with internet and electronic appliances.

World Building

WILDFIRES AND RISING SEA-LEVELS MAKE MIGRATION A NORM. VAST AMOUNTS OF PEOPLE ARE DISPLACED FROM THEIR HOMES. INTERNET CONNECTIVITY IS UBIQUITOUSLY AVAILABLE THROUGH SATELLITE. THESE NEW “DIGITAL NOMADS” ARE SEEN CARRYING PHONES, LAPTOPS AND TABLETS ALONG WITH THEIR ESSENTIALS AND VALUABLES AS THEY COVER VAST DISTANCES.

A world building exercise was carried out using methodologies from the Extrapolation Factory. A new world was envisioned where the use of DEU could be highlighted and critical issues would be brought to the viewers attention.

Interactive Artefacts

For people to experience DEU, physical working artefacts were designed and created to be a part of an exhibition. These artefacts needed to communicate the narrative of the world as well as the interaction needed to be designed to explain the concept of DEU intuitively.

The basic premise of the interaction would involve a user accessing the project website. Though for the user to unlock the website, they will have to plug in the DEU accounter. Then for every action on the website, certain DEU will be deducted from the accounter. Overtime as DEU reaches zero, the user will have to harvest DEU from a plant incubator.

Blueprints